Recent Posts

  • I Expect You To Die hits PSVR on December 13th!

    If you’ve been listening to our DeREZD podcast you would know that one of our most highly anticipated titles coming to the PSVR is SchellGames’ I Expect You To Die. Think of a game like Job Simulator, but instead of having to keep your robotic bosses happy you are instead just trying to stay alive. Add in the setting of a classic spy movie, and I Expect You To Die is hitting all of the right buttons.

    So, for now you can checkout the launch trailer above while you get ready for the games release next week!

    Stay tuned for our thoughts and review!

  • VR Releases for the Week of December 5th, 2016

    We have a pair of VR titles hitting the PSN this week, including the highly anticipated Werewolves Within from Ubisoft. Our very own Will Kelley has been playing that release and has nothing but good things to say about it!

    Werewolves Within
    PS VR — Digital and Retail

    Werewolves Within, the digital version of the physical party game is here and with it it brings the fun of sitting around a table trying to trick your friends. Work out who sitting around you is the Werewolf, and win. Party game fun with online multiplayer!

    Tethered Divine Edition
    PS VR — Digital only

    While not actually new, Tethered Divine Edition brings you the great VR game bundles with the soundtrack and Dynamic theme! Personally I’ve been loving this release and have been playing it since launch. If you are looking for a fun puzzle/god game, Tethered is a great option for you.

    Are you picking up any VR titles this week? Let us know in the comments below!

  • DeREZD #055 – Holoball Review and PS4 Pro Thoughts

    This week on the DeREZD podcast Will and I run down the new releases for the week! We talk about Pinball FX2 VR gameplay, Proton Pulse, Gary the Gull, Holoball and more! Will also gives us his thoughts on his new PS4 Pro, does it really help with PSVR? We wrap up the show with our review of the great game Holoball. Both Will and I are very positive in our thoughts. It’s a great game that gave me my first Wii like experience on the PSVR. This one will be big during holiday parties. Enjoy the show!

    If you enjoy what we do here, please consider becoming a Patron so we can bring you more awesome content!

    See more DeREZD podcasts on REZD.tv!

  • Holoball, Reviewed

    logo-1

    Welcome to Holoball, the TRON-styled death sport of the future — we’ll get to the death part in a minute. This is the 3rd title developed by TreeFortress Games. It’s also their first released foray in the VR space. Released on Steam in April, with the overall reviews being “Very Positive”. It just launched this week on PSVR.

    I must admit that on paper Holoball didn’t seem to be that unique or interesting to me, but once I saw the trailer I was instantly sold. The retro neon aesthetic hit all of my high notes and something about the gameplay looked different enough.

    [more]
    The game is a futuristic version of racquetball or squash. The main difference being that instead of your opponent being of same size and stature of you as a human, which you are continually reminded of by the A.I.’s comical and snarky comments, you play against a square PONG-like paddle. This paddle is controlled by the talkative A.I. and it can travel the entire vertical and horizontal surface of the wall that you are hitting towards. You score a point by getting the ball past the A.I. and lose a point if you miss a shot. The A.I. also has a special power move that “catches” the ball every third shot. When it triggers this special it sends out a more powerful super-shot that is a little unpredictable in trajectory. The A.I. is not the only one with a special power though, you can tether a shot after you’ve hit it. If you hit a wild ball that has little forward momentum you can tether the ball which essentially sucks it back to you so that you can hit it again. This comes in handy as a ball that doesn’t make it to the other end of the arena in a few bounces will be deemed a “Dead Ball” and reset.

    screen3-1366

    Move controllers are required for this game and the tracking is very accurate. Hit the ball with a lateral swipe and you will add some spin. This spin shot is almost required to get past the A.I. as you progress to the harder difficulties. Holoball, more than any game I’ve tried thus far, requires the most available physical space. You can move quite a bit in your little box, but I do caution you to be careful of your surroundings. I referenced the term “death sport” in my intro and that is because I nearly killed my hand. I have an overhead vent in my play space that is about 7 feet high, and I hit it at full force not once but twice with an hard overhead smash — The second time drawing blood. Thankfully I was streaming my play so this little snafu will forever be immortalized on the internet.

    There are 2 modes in Holoball, one of which has 3 sub modes. You can select between Campaign and Arcade. In the campaign there is a story, but don’t ask me exactly what it entails. The gist of it is that you’re a human trying to escape from captivity and have to play this future-sport against an A.I. I definitely got a Glados vibe from the A.I. both in its inflection and humor which I thoroughly enjoyed. You progress through the campaign by beating the A.I. at different difficulties, starting at Easy and going all the way to Expert. The first to 5 points wins the round, win five rounds and you win. As you progress through the campaign your virtual environments get larger. This is the main way that the developers increase the difficulty as you progress. As far as I can tell the A.I. itself doesn’t seem to get any more challenging; it just starts moving faster as the levels progress. The larger stages force quicker head movements to properly track the ball. There is also a custom campaign that allows you to tweak every detail of the A.I.’s behavior. I really liked how many things that you could tweak here and having these options will greatly improve the replayability. I did find myself wanting more out of the Campaign however, maybe more of a narrative in this future game of survival would have helped.

    screen2-1366

    The other included mode is Arcade which is a series of point based games: Zen, Score Attack and Endurance. Zen lets you play without penalty; you can rally back and forth forever without any fear of losing. It does count the amount of hits you take though which will tie into some of the games trophies. Score attack is similar to the campaign except you are limited to just 3 lives. Endurance has a similar setup to Score Attack but the point of this mode is to see how far you can progress with your 3 lives. These extra game modes really mix things up and keep the game fresh.

    TreeFortress Games included a multiplayer mode of sorts in this title. You can play local multiplayer with a friend and two Move controllers. Holoball is screaming for an online multiplayer mode and luckily Treefortress Games is hard at work on an update that will include just that! I can’t wait to see how the competition grows in the community once this mode is released. I’m picturing sponsored TRON-like jumpsuits, 80’s hairstyles and headbands. Add in cool names like the Neon Dragons, or Radical Ratts! and Holoball could be the next great E-Sport that may just be more physical than the others!

    Holoball is fun and sweat filled affair. Coming in under $12 this game is a bargain. It also gives you a real workout while playing, but don’t let that dissuade from checking it out. As it stands, Holoball is on my short list of “must own” PSVR titles. It is well worth the asking price and takes the tried and true “PONG” genre and expands on it with humor, neon-aesthetics, and spot on gameplay.

    Pros:

    • Impressive amount of movement in physical space
    • Accurate and robust control
    • Constant fun
    • A workout

    Cons:

    • Large space requirement
    • No real story
    • A workout

    Rating:  (4.5/5)

    I played a review copy of Holoball that was provided by Treefortress Games. If you have questions about our review scale please see our About page.

  • VR Releases for the Week of November 21st, 2016

    Holoball

    This week we have three new games and one experience that requires a $250 controller to properly use. Yep, the PSVR market continues to be a wild west. Checkout the new titles below!

    Holoball
    PS VR — Digital only

    “HoloBall plunges players into an action-sports arena inspired by one of the most iconic games of all time. Compete for glory in a retro-fueled future ruled by rogue AI. Equipped with only a paddle and your own skill, do you have what it takes to defeat the AI and earn your freedom?” — If that doesn’t get your VR juices flowing, well we don’t know what will! I was all in on this title after watching the trailer linked below. TRON meets Miami Vice… yep, this is good.

    Gary the Gull
    PS VR — Digital only

    We first heard about this title at GDC in March, and here it is on the Playstation Network. Gary the Gull is an interactive short film that will respond to your voice and head movements. From all of the early press I’ve seen people enjoyed it… though I’m sure that price will be a huge factor with this title. I’m interested to see what other interactive movies hit the PSN store.

    Proton Pulse
    PS VR — Digital only

    With Proton Pulse you will get a retro styled Breakout clone with all of the TRON style you can handle. Looks like this will be a great palette cleanser arcade title for the PSVR. You an checkout a play through of the Rift version below.

    VirZoom Arcade
    PS VR — Digital only

    OK well maybe this one is a bit of an oddball release, VirZoom Arcade is a collection of games that require a VirZoom compatible exercise controller. You can race, fly a pegasus and more. I’ll be interested to see if there are any demos that you can play without having to buy the $250 add-on… You can see a video of the controller below.

    Are you picking up any VR titles this week? Let us know in the comments below!

  • DeREZD #054 – Neptune Flux and Lethal VR News

    We have some new game news for you all this week. We talk about the impending releases of Neptune Flux and Lethal VR, two games that we are incredibly excited for! We chat about the new games that came out this week, the PS4 Pro and even give you a short review of EVE: Gunjack. Enjoy the show!

    If you enjoy what we do here, please consider becoming a Patron so we can bring you more awesome content!

    See more DeREZD podcasts on REZD.tv!

  • Lethal VR Coming Soon for the PSVR

    psvr_05

    Old school arcade shooting-gallery game Lethal VR has been confirmed for the PlayStation VR and will hit before the end of 2016. This game immediately reminds me of old arcade games like Police 911 and Police Trainer. I used to pump these machines full of quarters back in the day, and I can’t wait to experience this again on the PlayStation VR!

    In addition to the standard handguns and UZIs, you’ll also be able to unlock some sweet weapons like Crocodile Dundee’s knife and Odd Job’s razor brimmed bowler hat while shooting your way through a collection of moving target, house clearing and shooting range type levels… all in full 360 degree VR!

    Light gun games have so far been some of my favourites on the PlayStation VR. It’s looking like Lethal VR will be another good one. Expect more coverage of this game here, and on the DeREZD podcast!

  • EVE: Gunjack, Reviewed

    maxresdefault-2-1

    EVE: Gunjack is an action-packed wave based arcade shooter for the PlayStation VR. If the name sounds familiar to you, that’s because it should. For the PlayStation VR launch we received two full games based in the EVE Online universe. EVE: Gunjack is by far the more approachable and less expensive of the two, available for less than $10 on the PlayStation Store.

    This title is a port of a game that has come out for pretty much every VR headset so far. With it’s simple one button controls this game was even made available on the GEAR VR. If you are familiar with the common three star mobile game formula, you’ll know what to expect out of EVE: Gunjack. Play through the levels winning stars, use the stars to play new levels, rinse and repeat. I was sad to see that there was no ship upgrade system included in the game. Something like that would have added some strategy on how to take on the later levels.

    gunjack-screen-03-ps4-us-01sep16

    You play as Eight, a gunner in charge of defending his mining platform, and are tasked with fending off wave after wave of enemy ships that are trying to make off with your precious cargo. You control the turrets by looking at the oncoming ships to target them. The head tracking in EVE: Gunjack is flawless. I was worried that there would be some jitter or lag, which would have been a disaster in a game that is controlled mainly through looking at enemies as they come in, but things were buttery smooth. Other than eventual tiredness from swinging your head all over during the intense fire fights, I have zero complaints with the controls.

    Even though the game is basically just a souped up mobile title, the game looks great. The simple cockpit view works well and it’s cool to look out the sides of your pod to see your guns move. The enemies look great and blow up beautifully. So far it seems like keeping the graphics toned down and simple has been working the best on the PlayStation VR. I don’t seem to get taken out of the experience as much as when things are blurry and rife with pop-in.

    EVE: Gunjack is a fun title filled with score chasing replayability, if you can get over the fact that the standard mobile game formula isn’t aging particularly well. For less than $10 EVE: Gunjack is a great addition to your PlayStation VR game collection if you need a quick palette cleanser between other experiences.

    Pros:

    • The head-based aiming is spot on.
    • Loads of replayability

    Cons:

    • No real progression system
    • Can we get a patch to shut off the narrator?

    3.5/5

    I played a digital copy of EVE: Gunjack that was purchased. If you have questions about our review scale please see our About page.