With the recent relaunch of Capcom-Unity, in all of its legit social-network glory, we got a chance to sit down with one of the community team members of Capcom, Seth Killian. As expected, he’s a total badass when it comes to Street Fighter, and an equal badass when it comes to serving the Capcom community
So, intrigued with the new design, including Facebook-esque depth, complete with image uploading, blogging and friends lists, we hounded the ever-busy dude to pull away from the keyboard/joystick to answer a few questions about the future of the social networking site, how they feel it will affect the industry, and a couple other tidbits of Capcom goodies.
Check out Killian’s killer interview:
We’ll get the simple stuff out of the way: give us a
debrief on who you are, exactly, and what you do for Capcom.
I’m Seth Killian. Mr role in these parts would be “Senior Manager, Community.” I get up to a lot of other internal shenanigans as well, mostly fighting-game related, but that’s another life.
The new Capcom-Unity just launched, and it looks really awesome. It’s almost as in-depth as a MySpace or Facebook.Who decided that Capcom was going to be the place to be for gamers, and why?
Mostly Capcom just got a lot cooler in the past few years, and have made a big push to engage and empower their fans. One part of that was hiring me–I’m a huge and lifelong Capcom fan (particularly Street Fighter, which I’ve traveled around the world to play).
We know we’re not Facebook, but we’ve tried to borrow a few of their fun parts while keeping a distinctly Capcom flavor, adding some bonuses (like our point system–wait to see what we do with that!), and empowering our users to share Capcom-related awesomeness with one another.
The response has been–literally–overwhelming. I really can’t keep up with all the solid gold the community has been churning out with only a few days after playing with some of our new tools…