Author Archives | MitchyD

MitchyD - who has written 205 posts on nukoda.com.

Mitchell Dyer is an Alberta, Canada-based freelance videogame word typer with Nukoda.com, Official Xbox Magazine and OXMOnline.com where he writes reviews, features and more nonsense.

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Qore: September 2008

Saturday, September 6, 2008

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I’ve been back and forth like a pendulum with Qore. On one side, you’ve got a really great edition with tons of useful info and great interviews to go along with the videos and artwork, but when it passes the equilibrium it’s a package of total garbage with lame promotions and horrifically boring chats. September’s [...]

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PAX 08: The New Xbox Experience, Experienced!

Thursday, September 4, 2008

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At the first public showing of The New Xbox Experience – the brand new update that will completely nuke what you currently know as the Dashboard – Larry “Major Nelson” Hryb informed anxious attendees that we’d see the mandatory online update at some point in the fall. “There’s no decided date,” Hryb laughed with a subtle [...]

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PAX 08: Rise of the Argonauts, Previewed

Thursday, September 4, 2008

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On the show floor of the Penny Arcade Expo, I was guided through a 15 minute demo of Rise of the Argonauts which showcased both the combat and story elements of the Greek action game; though the game is supposed to feature a robust integration of role-playing upgrades, I didn’t get to check those out, [...]

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PAX 08: Resistance: Retribution, Previewed

Wednesday, September 3, 2008

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I was impressed, to say the least, by Resistance Retribution when I finally laid hands on it this week. The graphically impressive third person shooter feels like a smoothed out sci-fi version of the Bend developed Syphon Filter PSP games – funny, being that that’s exactly what it is. And when I say ‘smoothed out’ I [...]

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PAX 08: Prince of Persia - The Most Daring Game Ever?

Tuesday, September 2, 2008

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When the gameplay presentation for the upcoming Prince of Persia concludes, and the Ubisoft demonstrator is prepped to leave the stage, he announces that Far Cry 2 is coming up next, and that it’s “the most ambitious game ever made.” Bold words from a man who just presented a game worthy of that publicity. It’s not [...]

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PAX 08: Stoked for Stoked? New Details Are Here!

Monday, September 1, 2008

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Stoked might have some stiff competition with Ubisoft’s Shaun White Snowboarding this holiday season, but it’s a different breed of underdog. It’s bizarre how similar both games sound to each other, and while Shaun White’s titular title has the clear visual advantage (it’s running on the Assassin’s Creed engine) the Absinthe Film sponsored Stoked has [...]

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PAX 08: Left 4 Dead, Previewed

Monday, September 1, 2008

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As I walked by the Valve booth, the television sets in front of the Left 4 Dead booth were not fully occupied. This greatly confused me, so I stood and watched a trio of players lay waste to the impending undead horde since I was unsure if the available controller was broken. But when “Francis [...]

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PAX 08: Far Cry 2 Map Editor Rocks

Sunday, August 31, 2008

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I lean to Nukoda.com editor Ross Arbour and mutter, quite unimpressed, “it’s a palette swap.” Ubisoft Creative Director Clint Hawking, who’s been demoing the ruthlessly difficult and outrageously gorgeous Far Cry 2, has just turned a 512 meter by 512 meter map from a dry, rocky, sandy savanna in to a lushly green forest being [...]

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PAX 08: Afro Samurai, Previewed

Sunday, August 31, 2008

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Anime is a pretty thin niche, yet its games continue to sell through the roof. Seizing the opportunity to push a game based on the most expensive Japanese cartoon ever made to market, NamcoBandai’s Afro Samurai aims to grab the attention of the gaming public with a vice grip by making use of the series’ [...]

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PAX 08: Hidden Path Presents ‘Defense Grid: The Awakening’

Thursday, August 28, 2008

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Tower defense is an addictive genre, but the last time it was ever really ‘reinvented’ to feel fresh was in Q Entertainment’s PixelJunk Monsters. But now, someone’s finally stepped up to the plate and done the most obvious thing to totally jack the idea to new heights: space aliens, and stuff. Unveiled pre-PAX, Hidden Path’s upcoming [...]

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