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PAX 08: Dead Space, Previewed

4. September 2008

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Dead Space is about serious, mutated crap hitting the fan, in space.  There are no shortage of things gone wrong, and the entire demo level we saw (about halfway through the game) was varying tones of brown. Granted, the textures are alright, and a propriety engine built at Redwood Shores and Havok physics are at [...]

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PAX 08: The New Xbox Experience, Experienced!

4. September 2008

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At the first public showing of The New Xbox Experience – the brand new update that will completely nuke what you currently know as the Dashboard – Larry “Major Nelson” Hryb informed anxious attendees that we’d see the mandatory online update at some point in the fall. “There’s no decided date,” Hryb laughed with a subtle [...]

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PAX 08: Rise of the Argonauts, Previewed

4. September 2008

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On the show floor of the Penny Arcade Expo, I was guided through a 15 minute demo of Rise of the Argonauts which showcased both the combat and story elements of the Greek action game; though the game is supposed to feature a robust integration of role-playing upgrades, I didn’t get to check those out, [...]

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THQ Lets Slip Video Evidence of Warhammer 40,000 Third-Person Shooter

3. September 2008

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Games Workshop has been hard at work pressing its table-top franchises into the digital age, adding another to it’s growing repertoire, this time an action game set in the grim, dark future of the Warhammer: 40,000 universe. GW must be busy. In addition to the impending release of MMO, Warhammer: Age of Recking, the wargames company supposedly [...]

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PAX 08: Prince of Persia - The Most Daring Game Ever?

2. September 2008

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When the gameplay presentation for the upcoming Prince of Persia concludes, and the Ubisoft demonstrator is prepped to leave the stage, he announces that Far Cry 2 is coming up next, and that it’s “the most ambitious game ever made.” Bold words from a man who just presented a game worthy of that publicity. It’s not [...]

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PAX 08: Far Cry 2 Hands On

2. September 2008

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This game is beautiful – absolutely, positively, undeniably beautiful.  All-star team Ubisoft Montreal took the reins after Crytek switched sides and developed Crysis for Electronic Arts, and we’re not remotely worried.  Ubisoft has built a new engine called the Dunia engine, and it’s simply hot. If you’re a graphics nut, look no further.  We saw a [...]

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PAX 08: Stoked for Stoked? New Details Are Here!

1. September 2008

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Stoked might have some stiff competition with Ubisoft’s Shaun White Snowboarding this holiday season, but it’s a different breed of underdog. It’s bizarre how similar both games sound to each other, and while Shaun White’s titular title has the clear visual advantage (it’s running on the Assassin’s Creed engine) the Absinthe Film sponsored Stoked has [...]

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PAX 08: Left 4 Dead, Previewed

1. September 2008

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As I walked by the Valve booth, the television sets in front of the Left 4 Dead booth were not fully occupied. This greatly confused me, so I stood and watched a trio of players lay waste to the impending undead horde since I was unsure if the available controller was broken. But when “Francis [...]

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PAX08: Need for Speed Undercover Hands On

1. September 2008

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My car sizzles along a highway, marginally evading interfering traffic in a thrilling freeway pursuit.  A beautiful girl tells me my goal, and then I’m sitting in a vehicle as the pavement rushes beneath me. I’m playing Need for Speed Undercover, the latest of the popular racer series, due out in November of 2008. “A lot [...]

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PAX 08: Far Cry 2 Map Editor Rocks

31. August 2008

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I lean to Nukoda.com editor Ross Arbour and mutter, quite unimpressed, “it’s a palette swap.” Ubisoft Creative Director Clint Hawking, who’s been demoing the ruthlessly difficult and outrageously gorgeous Far Cry 2, has just turned a 512 meter by 512 meter map from a dry, rocky, sandy savanna in to a lushly green forest being [...]

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