
Andy Chambers, Creative Director for Starcraft II, said the plot of each campaign will build upon the previous campaign and the game itself will build on most of the “canon” already out there.
Chambers discussed the intricacies of the plot in Blizzard Activision’s oft-delayed Starcraft II with Joystiq yesterday.
Starcraft II will be split into three separate games, one for the Terran campaign, one for Zerg and one for Protoss. The delayed portion, the bit we’re all waiting for right now, is being finished. As for the second, “Well, we know what goes off in the second one,” Chambers said.
Starcraft II will start four years after the events of the Starcraft: Brood War expansion.
The game will also use a more dynamic plot elements within missions, rather than having plot just build from briefings, “Not having a definitive chart for where the character’s are going to be at different times and what’s going to occur at different times means that writing the dialogue is quite challenging at times, as you might imagine,” Chambers said.
Graphical improvements in the briefings have been upped too, to increase immersion, including lip sync and extra dialogue. Chambers added that “the running total is something like 4,000 lines of recorded dialogue.”
Joystiq also delved into Chambers’ history at Warhammer (as in Warhammer Online) studio Games Workshop and what makes a good story over all and some of the intricacies of intellectual property licensing.
For the full interview go here.