Set 500 years in Albion’s future, Fable II puts players in a modernizing world they were familiar with back in the days of Fable and its follow up, Fable: The Lost Chapters. While there’s no solid release date yet, details for the fantasy-RPG have been slowly trickling out leading up to the 2008 E3 Summit in July, and with the release of the game’s box art today, as well as a few spiffy looking screenshots, complete with densely populated streets, extremely detailed outdoor environments, and terrifyingly huge tree-men with gigantic clobbering fists.
Fable II is clearly imminent.
It’s still unclear whether or not the game will feature co-op over Xbox Live, but it promises to utilize a simplified, single button combat system to make the action more accessible. We’re curious as to how fun single button sword swinging can be, but we’ve got all the hope in the world for Fable to deliver, and despite any past mishaps fans might dislike, we’ve got all the reason in the world to expect Peter Molyneux to pull through with a hell of a game. That’s mostly on account of The Movies being completely awesome in every which way.
Like it or not, the man knows what works in game design, and what essentially boils down to a media blackout – save for a revelation or two – that has been in effect since 2006 is making us anxious to see what Lionhead has to reveal in July at the Expo. Look for a fall-ish 2008 release date. Until then, check out the gorgeous (and familiar) box art for Fable II, as well as some new images.
- Fable 2′s Art
- Children in Fable
- WTF?





As most of his games, the number of promises that fail to come through don’t impact the end product at all. He still puts out amazing titles, just not as amazing as he wanted them to be
Fable was short lived, but if I’d reviewed it at the time I still would have given it an astronomically awesome rating. It didn’t have a lot of what he said, but it was still great.
I mention The Movies, simply because I didn’t expect that game to be any good at all, even though I was excited for it. I thought the whole process of making a movie would be boring and tedious, when it now amazes me that there wasn’t a sequel.