
Shigeru Miyamoto, Nintendo’s Entertainment Analysis and Development General Manager, said in an interview with Mercury News that Nintendo would find a use for its new creation, the Wii Vitality Sensor.
Since its introduction at E3 has inspired some jokes, and a lot of confusion, but little genuine interest from gamers around the world. No one is really sure what it’s for and until this point, neither did Nintendo.
The Mercury News asked Miyamoto to lift the veil of fog that surrounds the peripheral.
“Ideally we would have been able to talk about this in terms of the software implementation rather than just the sensor itself,” Miyamoto said. “I don’t have any indication for you (of what we have in the works) other than to say that we have lots of very creative ideas.”
Normally, the creation of games for peripherals is a simultaneous process, new controllers and accessories are created to facilitate a specific game concept. Nintendo has done things differently with the Vitality Sensor.
Though there were no specific software ideas discussed in the interview, Miyamoto assured readers that Nintendo would do something interesting. “We understand the challenge before us, and we have met these challenges in the past. We just ask that people have confidence in us.”
The Wii Vitality Sensor is a fingertip sensor that connects through the Wii Remote. E3, the device “will initially sense the user’s pulse and a number of other signals being transmitted by their bodies, and will then provide information to the users about the body’s inner world.” Since the introduced at E3 2009, no specific applications have been revealed for the device.