Resistance 2 Patch 1.40 Released Tomorrow

Posted on Sun, Jan 25, 2009 in News, Sony PS3  

Details of the latest patch for the PS3 FPS Resistance 2 have been unveiled, and while there is no new content included, the tweaks made to the game are just what players have been waiting for.

Tweaks to the way certain trophies are earned, and subtle changes to the clan systems are fair enough, but the big problem the patch fixes is an issue with Online profiles resetting to level 1. The patch will take you back to the level you were before the game reset, and also add all XP you earned after that time.

This is set to work in ’several of those cases’, which probably means that some people won’t be able to earn back their experience. Hopefully this won’t be a problem though, and if the patch does fix this issue, then it’s a sure fire success.

As always, updating a game like Resistance 2 with patches as time goes on is vital to keeping people hooked. 1.40 will download as soon as you boot up the game from Monday onwards, fingers crossed that it actually fixes the issue it was intended for. Hit the jump for the full list of changes.

Trophy/Medal/Ribbons

  • “Salute Me” trophy is not awarded until player reaches level 31 (Lieutenant)
  • “Berserker” trophy can be collected during non-ranked games
  • “Survivor” medal can be collected in cooperative games
  • “Sure Shot” ribbon is awarded if player has accuracy of exactly 50%

Clans

  • Added clan support for viewing members, sending invites, and setting up clan tags
  • Default clan region is now USA

Match Balancing

  • Unbalanced ranked games are cancelled in staging before the game is started
  • Parties are prevented from matchmaking into free-for-all Deathmatch games

Competitive

  • Loadouts can be disabled in the “Create Game” screen in competitive games
  • Balanced the chance of dropping large ammo pickups in competitive games
  • Core Control scoreboard displays “Kills”
  • Improved scoreboard formatting

Cooperative

  • Balanced the amount of XP gained by the Medic class in cooperative games
  • Stalker movement enabled in cooperative games
  • Small ammo pickups don’t give LAARK ammo in cooperative games

Weapons/Gameplay

  • Splash damage on Pulse Cannon can damage the player firing it
  • Rossmore reticule better reflects its accuracy
  • Fire is easier to shake off
  • Players cannot swap weapons in the middle of a melee attack

Miscellaneous

  • Localized text updates
  • Network message optimizations
  • EULA displays the correct language text for Norwegian, Finnish, Swedish and Danish
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This post was written by:

Sam Atkins - who has written 238 posts on nukoda.com.

Co-Owner of Nukoda, Sam is a UK based Games Journalist. Sam enjoys nearly all genres of game, though a good 100 hour play through of Final Fantasy X is unmatched.

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