
I doubt it highly that Blizzard will stop the juggernaut train here in Northrend when they can easily conjure more [arguably irrelevant] lore, allowing it to transition itself into a new continent, be it in Outland or Azeroth (or even some place other than that).
If and once they do, you know what you’ll have to do — again: the grind.
I know you’re all sick of leveling an extra ten redundant levels just so you can get to the final level and do as you please — to get where the game actually begins. But yet, Blizzard spends tons of time and money just to make these quests available and balanced, which in turn aren’t what the players want. In an analogy, it’s like making a bowl of the most obscure edible plants that are still healthy and forcing you to eat it — you don’t want to, but it’ll do you some good.
The majority of players would scrap the idea of leveling another ten levels entirely. I don’t. I think leveling 10 more levels is fun, it’s just the way its being done that is horrendous.
The way I think it should be done is simple: ten levels, 8 or 9 quests. Not regular conventional WoW ‘go kill 10 boars’ quests, but real epic quests that make you feel your worth in the world. Quests that actually engross you into the WoW lore instead of jumping into a new continent only to spend days helping people with personal conflicts. To get an idea of what kind of quests I mean, think of Battle For Undercity quest after the Wrathgate — except of course longer and that span whole zones. Make the questing enjoyable.
Agreeably, they are getting a bit better at making quests enjoyable, but in the end they are not succeeding. These are my ten cents, anyway. What do you all think the grind from 80 to 90 should be like? If there should be one or if it’s fine the way it is?

December 30th, 2008 at 12:21 am
I think you can not speak for 11.5 (why they had to tell us they had got the .5 I don’t know) million players of WoW. Sure some people may not like the level grind but I know others who do. Blizzard has created a game where there are more than one way to play. I know people who don’t raid much and just like to level a character to max level and then turn around and level another. I also know whole guilds who do nothing but world PvP. WoW is about what you make it. I’d go on more but I’m saving that for a post that should be done mid January. I’m waiting until I’ve been throw all of the raids to give my impressions.
December 30th, 2008 at 7:34 pm
I know I can’t speak for all the 11.5 million players, but I meant to speak for those who are at peak level and like being there the most. In any case, having less quests but each is more unique and profound than the other isn’t a downside to those who only like leveling character, since it will take the same amount of time, but its less monotonous.