Recent Posts (Page 112)

  • Mass Effect DLC Available

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    Mass Effect fans have been waiting for the Batarian based downloadable content for their favorite sci-fi epic, and it has finally arrived today. For 400 Microsoft Points, players will get to whomp-em-aliens for about 90 minutes in “Bring Down the Sky”, if the official word is to be believed.

    Taking on a planet-hunting hijacked Batarian moon-rock, the crew of the Normandy will need to lay out some serious whoop-ass to the four-eyed freaks if they plan on banking the new 50 point achievement for completing the mission.

    It takes approximately ten minutes to download, and is easier to access than was previously said. To access it, simply hit up your Galaxy Map in the Normandy and head down to Asteroid X57, a rock in the middle of the Asgard system in the Attican Beta cluster. Check out the official page here, or read below for more information.

    I am gonna go with yeah, but that could be my inner super-sci-fi-nerd. I really hope this takes off, because the potential for totally radical DLC is limitless for Mass Effect.

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  • More on the “Red Ring of Death” Error

    A new article on Yahoo! News was a little behind the time on reporting that Microsoft’s estimated failure rates for the Xbox 360 is lower than what consumers are actually reporting, but this article had a few more tips included in it.

    For instance:

    The true “Red Ring” error will only have three-quarters of the ring lit up, like this:

    However, if your 360’s ring lights up like this:

    Then the problem is more simple, your A/V cable is loose.

    The article also included a few ways to help avoid these problems. One of the ways was to put the console in a cool, well circulated place so that it can have good airflow while being played. Another tip was not to move it while it’s powered up. The DVD drive’s gear isn’t secured for being bumped and carried around while it’s running, so try not to knock your vertically-standing 360 at all much less when it’s on. The final tip given was to “Think new”. Apparently the well-publicized, redesigned cooling system in the newer consoles actually is doing much better than it’s older counter-parts and if you got a new console in the last six months or so, you may have a significantly lower chance of having your system fail.

    Warranties are still your biggest ally when it comes to the 360. They may be even more money up front, but they pay for themselves in your first system failure, not to mention the second, third, fourth, or even eight (depending on what kind of warranty you get). If you’re out of options and you have no warranty, you could try the do-it-yourself repair trick. It is only temporary and if you do have a warranty and you try this, it may void said warranty, so be aware.

    All the trick is, is to wrap your console tightly in a towel and leave it on for 25-30 minutes until it’s a nice golden brown, then you can frost it and decorate it any way you like…wait, wrong article. Back to Nukoda. That’s not too far off though, it is recommended that you leave your towel-covered 360 running for around 20-25 minutes. What this does is cause the console to overheat and melt any loose parts contained therein together. Like I said before, this is a temporary fix, it may buy you enough time to save up enough money to get a new console. Key word is “may.”

    Just another reason why I love my DS and Wii. I’m on my first one for each, and my fiance is on his third 360. While he was without his 360 for more than two weeks (because his second died around Christmas and couldn’t find any in any Best Buy in the state of Maryland), I was happily playing my new games on both the DS and Wii. I’m not bashing the 360, from what I’ve played I like that too, I just like Nintendo better than Microsoft for my gaming platforms. 🙂

  • Echochrome Preview

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    By turning the camera to connect the two edges…

    Echochrome is a deceptively simple concept. The visual style and complete lack of gameplay give viewers the impression that the game is more straightforward than it is. But once the controller is in your hands, you will soon realize that the game, while not particularly deep, requires a lot more thinking than expected.

    It is also the best boring game I’ve ever played.

    The game, which consists exclusively of moving the camera, features a black and white color scheme, no textures, and a singular character (who is a hand-drawn version of an artist’s configurable wooden figurine) that walks at a snail’s pace across the sets of rectangular beams that constitute the five levels we are currently privy to on the PSN.

    By wiggling the right analog stick the player moves the camera around to create new paths for the character to traverse, not by physically forming them, but in creating an optical illusion in a new perspective, which allows the walking figure to fall on to or jump to a new ledge, as well as carry on in a consistent path instead of a dead end.

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  • Rockstar Addresses Bully Problems

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    Surviving a virtual highschool is difficult enough without framerate issues and freezing. Rockstar’s revamped Playstation 2 title, Bully Scholarship Edition, is reportedly experiencing problems on the Xbox 360 platform.

    In a statement issued by Rockstar Games’ president, Sam Houser, the company said:

    We are very aware of the problems some people have been experiencing with the Xbox 360 version of Bully: Scholarship Edition and have been doing everything within our powers to resolve these issues as quickly as possible. We will be releasing a title update through Xbox Live within the next week that we are confident will rectify the problem. We apologize wholeheartedly for the inconvenience that this matter has caused some owners of the game.

    Houser maintains that Rockstar, “loves their games, and would never shove anything out the door.” He also pointed out that the issues were not evident during testing, and associated them with earlier Xbox 360 models.

    Bully Scholarship Edition is available for the Xbox 360, Playstation 2, and Wii. The problems have occurred exclusively on the Xbox 360 platform thus far.

    [via Kotaku]

  • Resistance Easter Eggs in Insomniac Music Video

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    WTF

    Okay, it’s totally lame and very promotional, but it’s cute and entertaining in its own right. Insomniac Games, the Ratchet and Resistance creators, recently compiled a fairly cool music video showcasing how totally freakin’ rad the studio is, complete with pinball machines and gigantic chess.

    More importantly, the music video – labeled Insomniac Games – Ballz – EXCLUSIVE RESISTANCE 2 EASTER EGGShints at Resistance 2 goodies. What did we find? Check out our full (though small) list below, and NeoGaf for more speculation.

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  • Assassin’s Creed: AC, Reviewed [DS]

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    For a stealth based adventure game, Assassin’s Creed: Altaïr’s Chronicles is completely at a loss for stealth missions that aren’t absolutely broken by always-aware enemy AI. Even the “sneak button” has no effect in the world, as guards are always aware of who you are and what you plan on doing to their faces with your sword.

    It’s impossible to get the drop on a snoozing sap when he or his oblivious buddies suddenly become aware of your presence without explanation.

    It makes for a frustrating experience that is only further hampered by a crummy camera and clunky combat as well as counter-intuitive touch screen controls and a save system that will hurt you more than it will help you. While it does pay respect to its Creed console cousin, Altaïr’s Chronicles features a lot less of what made the original title fun and more of what makes videogames boring.

    Fortunately, this 3D platformer/action/adventure/ game does have a hefty amount of redeeming qualities, though they’re ultimately outweighed by mediocrity that screams “lack of effort”.

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  • Sony May Supply Xbox 360 With Blu-Ray Drive

    Blu RayRival console makers, Sony and Microsoft, may have a deal in the works for an Xbox 360 external Blu-Ray drive.  Following the defeat of HD-DVD, Microsoft has stated that they wouldn’t rule out an external Blu-Ray drive for their console.

    In an interview with Financial Times,  Sony’s CEO of electronics, Stan Glasgow, confirmed that Sony and Microsoft were currently discussing an Xbox 360 Blu-Ray drive.  

    This is simply speculation, and it seems logical that Sony would rather protect their Playstation 3-exclusive asset to score a victory in the console war.  We’ll have to wait and see. 

  • Giant Bomb: Gerstmann and Co. Create Games Website

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    It was only a matter of time, but Jeff Gerstmann, former GameSpot extraordinarie, has created his very own gaming centric website. GiantBomb.com will see an explosive launch (GET IT?!) this summer, but for now it seems that Jeff, and the GB staff that have yet to post, will be blogging gaming tidbits from news to reviews.

    The dude is pretty pumped about it, and considering the apparent traffic the site is getting (via comments, anyway) it’s going to be… sorry to say it: explosive.

    Jeff G:

    It’s my extreme pleasure to invite you to check out giantbomb.com. It’s the “new thing” that you’ve been hearing me and Ryan drop hints about for the past week or so. I am jumping-out-of-my-seat excited about what we’ve done so far, and the best is ahead of us. Seriously, I can’t stop smiling and it’s sort of freaking me out.

    Pretty standard fare, and we’re curious to see what the gang (whoever this elusive bunch is) can churn out in the coming months. Will they take off and be the next Joytaku? We’ll see, but for now, check out the site.

  • Ziff Davis: Bankruptcy Explained, Previews Editor Leaves

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    It became widely known that Ziff Davis, the media corp in charge of EGM, GFW Magazine and the 1up Network, was in some pretty hefty debt. Sitting in four hundred million dollar hole, the company has now filed for bankruptcy protection. Thankfully, if the process goes smoothly, everything should be just swell, according to one of 1up’s Editors, Simon Cox:

    The process will take about three to four months, and at the end of it we will effectively have new owners. In the meantime, our day-to-day operations are completely unaffected. In fact, the major bondholders have kicked in a bunch of cash to make, if anything, our day-to-day operations run smoother than they have in years… So even though [the word “bankrupt”] is unpleasant, and a bit scary, you’ll find few glum faces around the 1UP offices. Next year is the peak of the current console cycle, and we’re going into it in a much better financial state than we have been in in a long time.

    Simultaneous with this news was the departure of EGM’s Previews Editor, Brian Intihar. A long-time staffer of the site, Intihar has taken a position at Insomniac Games as their new Community Manager, according to the latest installment of The Full Moon Show, Insomniac’s bi-weekly developer podcast. The most recent chair-filler for the 1up Yours podcast seems to be getting out at the right time, according to the majority of the exploding Internet community.

    The company has been on a decline for some time, some would say. The discontinuation of Official PlayStation Magazine (only to have it revitalized a year later with Future) began a series of events that lead up to this, if not the cancellation of GMR, another Ziff magazine that unfortunately went in the toilet.

    So did Intihar leave at the right time? Maybe. News Editor Luke Smith jumped ship in mid 2007 to take up a position at Bungie, working with the Halo community, and staff member Mark McDonald recently left as well.

    With the website seeing changes on a regular basis (it recently saw a new grading system and a face-lift) you’ve got to wonder about what’s going on behind the scenes, but in four months or so, we’ll have the full details as to what’s happening with the whole bankruptcy shenanigans.

    Things aren’t always what they seem. Hopefully it’s the case here. We’re rooting for you, Ziff.

  • FlatOut: Head On Preview

    FlatOut: Head On

    I recently had the opportunity to sit down with a preview build of FlatOut: Head On for the PSP. I have to say that I was genuinely impressed with how this racer is shaping up for it’s March 11th release date.

    Racing games can basically be distilled into two key types; the Arcade Racer and the Simulation. FlatOut thankfully has always accepted that it was the former and pushes that envelope. Any game with a driver high jump event as a challenge can’t be taking itself too seriously after all.

    Tha glass goes flying.

    Head On is the latest in the series of games that started out on the previous console generation and most recently made an appearance on the Xbox 360 as FlatOut: Carnage. Head On is based on that 360 version and places heavy focus on its predecessor’s Carnage mode. Carnage is a perfect fit for the quick pick up and play gaming habits that us portable gamers tend to develop. Instead of trying to finish first in a race your goal is to cause as much damage as possible while running the race.

    Think of it as a cross between Burnout‘s crash mode and a smash up derby, and you’ll have a good idea what I’m talking about.

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