Recent Posts (Page 115)

  • GDC ’08 Preview

    The Game Developers Conference started in 1986, when a group of developers came together to collaborate and share ideas.  The conference is the biggest annual gathering for developers, where the industry’s best rub shoulders under one roof.  

    This year’s GDC is being held at the Moscone Convention Center in San Francisco, California.  It is estimated that 16,000 attendees will participate in lectures, panels and presentations through the duration of the coming week. In an interview with G4TV,  Executive Director of GDC, Jamil Moledina said,“the biggest challenge for us is keeping it fresh and keeping up with trends in the industry.  This year’s Emotion Summit will deal with online gaming and social interaction.”

    It is time to gear up for the Game Developers Conference of 2008 with Nukoda.  

  • New Report on Console Failure Rates

    Red Ring of DeathThere are few things more frustrating than dealing with the extraneously overcomplicated repair process for an expensive console.

    Xbox 360 continues to suffer more than its share of hardware issues, but Microsoft retains that the failure rate is within the industry standard of 5%.  A new study – with a sample size of 1000 consoles – from warranty company SquareTrade , claims that the failure rate of the Xbox 360 are as high as 16%. SquareTrade CEO Steve Abernethy suspects that “Overheating is the culprit” and “the majority of Xbox 360 consoles [that have failed] have the original motherboard design.”

    The motherboards have since had an overhaul by Microsoft to lower the failure rates, still Abernethy predicts that Xbox 360 failure rates will continue to rise. 

    The Sony Playstation 3 and Nintendo Wii had a 3% failure rate in SqaureTrade’s studies.   

  • Burnout Paradise, Reviewed [Xbox 360]


    Burnout Paradise developer Criterion has given you the key to Paradise City, where traffic is appropriately paranoid and nitrous boost is the primary export. While initially slapped behind the wheel of a “beater” for a muscle car, you’ll work your way up the racing ranks through a series of events that stray from traditional three lap tracks in order to progress through this free-roaming, do-what-you-want racing game.

    Access to Stunt Runs, Road Rages and Marked Man events – bank points for doing crazy tricks, take out all opposing drivers and surviving a race where you’re the only takedown target, respectively – is granted via city traffic lights. With over 200 intersections, you’re not exactly strapped for things to do, and the events, including the aforementioned regular races, are a ton of fun.

    Unfortunately, always having something to do is Burnout Paradise’s biggest problem.


  • Guitar Hero: Aerosmith

    Guitar HeroActivision has announced that the next interation in the popular Guitar Hero franchise will feature music exclusively from Aerosmith.  The game is titled Guitar Hero: Aerosmith and will be released for the Xbox 360, Playstation 3, and Wii at an unconfirmed date in the month of June.

    The game will feature a narrative that follows Aerosmith’s real career from smalltime gigs to superstardom. There is no official word yet on if the game will feature any peripherals, but following so closely behind the release of Guitar Hero III, one would suspect the game will use the perfectly competent Les Paul controller.

    Aerosmith fans can now rock on and dream on simultaneously.  

  • EA Confirms Next Burnout and Skate for 2009

    Electronic Arts LogoElectronic Arts president Frank Gibeau has confirmed that the next installment in the Burnout series and a sequel for this year’s Skate were in the lineup for the fiscal year of 2009, which runs from April 2008 until March 2009.

    Gibeau cited the significant dent Skate made in the credibility of Activision’s long-running Tony Hawk franchise as the reason for the sequel. As an aside, Gibeau addressed Mass Effect, stating,

    “it will be an EA franchise for a long time”

    This announcement coming despite BioWare previously calling Mass Effect a trilogy. This information, coming hot on the heels of the Spore date announcement, will undoubtedly put EA on the path for success in the coming year.

  • Spore Dated. Finally.

    spore.jpgWill Wright, the acclaimed brain behind The Sims and Sim City, has had a rough couple of years. His long-time-coming creature feature sim game, Spore, has had the eye of the PC gaming crowd for too long

    The PC crazies have been clamoring for it, demanding it and violently responding in message boards and blogs regarding its continued delay (despite never actually having an official date). After multiple Game of the Show awards Spore finally has a release date.

    September 7th will see Spore hit shelves, and it can’t come soon enough. The game looks to be one of the deepest simulations ever and we’re willing to give Wright the benefit of the doubt until we’ve seen the game in its final form – until then, keep an eye on Nukoda for more info, videos and a future review.

    Spore will appear on PC, with a spinoff version appearing on the Nintendo DS and Wireless devices. You can preorder it on Amazon now.

  • Professor Layton Impressions (DS)

    layton-boxart.jpgWhere Cherry was hypnotized by a mere e-mail, prompting her to research like a mad-woman, Professor Layton and the Curious Village has me in a trance as well. Five puzzles in to the 2D adventure and I am losing my mind, figuratively and literally.

    The Studio Ghibli visual style blends with a Tim Burton’s The Nightmare Before Christmas influence absolutely perfectly. There are few visual combinations that could outshine this one. I’m crazy for it, and the difficult puzzles have me pulling my hair out. I’m losing it, and I love it.


  • Liberty City Virtual Tour

    Grand Theft Auto IVRockstar Games has updated their Grand Theft Auto IV website with new media and a clickable map. The map showcases some of Liberty City’s attractions complete with screenshots and a description of each locale.

    The new screens are accompanied with commercial video segments, proving definitively that Grand Theft Auto‘s irreverent humor has made a gallant return, ready to face off against culture as we know it.

    You can check it out for yourself here. Come along, everyone through the age gate.

  • Turok, Reviewed [Xbox 360]


    Turok is a game with a lot of potential. A challenging campaign, astounding visuals, prehistoric predators and gruesome gore-geysers erupting at the business end of the series’ signature hunting knife are just a scratch on the surface of the game’s amazing potential. Turok is also a game with a lot of problems.

    The challenging campaign descends into “frustration” from “fun” quickly and becomes immediately unenjoyable; questionable AI will have you screaming “what?” at the top of your lungs and the sparse whenever-it-feels-like-it save system will have the hurling controllers through the wall. Only the hardest-core FPS gamer need apply.


  • Turning Point: Fall of Liberty Impressions

    Bad Game Design Invades New York City Ross’ Impressions

    World War II first person shooters is arguably the most overused genre in games. This could be the main reason why Turning Point: Fall of Liberty‘s underwhelming gameplay is such a devastating blow. The game’s unique premise had the potential for originality in the onslaught of mediocre WWII titles. Nazi’s, the most overused enemy in videogame history, are the stars of Turning Point. They swoop battle-ready into New York City at the end of WWII as a result of Winsoton Churchill’s death in this alt-history shooter. As a construction worker, it is your job to lead the resistance and save America from pending doom. Sounds interesting, right?

    Too bad all the weapons your poor hero is equipped with feel like Fisher Price toys when fired.