Recent Posts (Page 20)

  • Currently on Xbox Live

    Hitting the Xbox Live marketplace this week is a sense of deal ja vu. Yes, this week’s deal is the Call of Duty: World at War map pack bundle, now 1600 Microsoft points instead of 2000 MSP. So if you still haven’t picked them up yet you’ve got until 15 March before this deal disappears (though how long will it be until they resurface again).

    In other news the Xbox Live House/Block party is running into it’s second week with it’s next offering Scrap Metal. Costing 1200 MSP, Scrap Metal goes back to the good old days of overhead perspective racing offering ‘explosive, action-packed missions’. 

    Keep in mind that buying this and all the other arcade titles involved in the Party gets you 400 MSP and a month of Gold membership for Gold users. That and there’s a track called Awesomeland. I’ll let you decide on whether that’s an awesome name or not.

  • Hellemental, Reviewed [iPhone]

    To be blunt, Hellemental is a time waster and nothing more. The controls aren’t intuitive, the icons are confusing and the instructions are anything but clear.

    The game looks polished, with more than acceptable 3D graphics and very fun, sparkly particle effects and a wide, well-realized diversity of creature designs.

    The sound design is actually really nice. Music is suitably fantasy-like and the sound effects are appropriate and well designed, making good use of the speaker at all times, but that’s about it.

    With all that said, developer Intersog seems to overreach on scope a little too much, way too much in fact. In a world that crosses Middle Earth with Azeroth with the Warhammer mythos, you control a wizard defending cities from elemental beasties.

    By the way, they’re called hellementals because they’re, yes this is a quote from the intro-text, “hella mental.” This is the first of many, many moments that strain your belief in the game as entertainment.

    Read on for more. (more…)

  • Fox Vs Duck, Reviewed [iPhone]

    With it’s minimalistic Zen inspired visuals, Fox Vs Duck is the latest game from Studio FungFung, the makers of one of my favourite games from last year, MiniSquadron. Coined as a micro-game, Fox Vs Duck is just that, a simple pick up and play distraction that you’ll find yourself coming back to again and again.

    The whole game revolves around a duck pond and the hungry wolf that surrounds it. Your ducks drop into the center of the pond and, using the accelerometer, you have to steer them to a safe spot on the edge away from the hungry fox. Simply steering them to safety is easy, but the appearance of random lily pads, rocks and ripples quickly make this task increasingly more difficult. The fox isn’t the only blood thirsty predator out to get your ducks, as a hungry fish is swimming around the pond as well. Simple, yet devious… just like all the addictive titles I come back to on the iPhone.

    There are two game modes to master. Challenge mode is a timed game where each death will remove precious seconds from the steadily decreasing timer. Power-ups will add time and speed your ducks up to make this task easier. Survival mode mixes the gameplay up by taking away the timer, and instead giving you a set number of “lives”. Kill off too many ducks and the game is over. At the end of each game you are scored based on the number of ducks you saved, as well as the number who passed on to the great duck pond in the sky. Full Open Feint support will rank you on these stats and you can aim for the top spot either for the good or evil lists. (Note as of this review I’m #1 for both the saved and killed ducks in each game mode.. I’m an equal opportunity game player!)
    (more…)

  • Resident Evil 5: Lost in Nightmares Reviewed [360, PS3]

    I’ve always had fond memories of the Resident Evil games. My fascination began as a kid when I found a beaten copy of the first game in the bargain bin of the Nottingham branch of Dixons. The first I merely watched my dad play; the second I finally plucked up the courage to step into the shoes of Leon Kennedy. If a Resident Evil game came out I just had to play them from the critically acclaimed Resident Evil 4 to the universally panned Survivor. Then there was Resi 5.

    The game had issues. The camera might have been better but the aiming system still demanded that you stand still when shooting. Maybe there is a greater risk of in-game accident if you run and gun.

    This archaic combat system was what made the versus mode DLC virtually unplayable; ‘gunfights’ boiled down to two people standing still shooting each other in the face, maybe three if you’re unlucky. Consequently versus mode made me weary of any future DLC.

    So here we are, almost a year on, with the first of two story based DLC and it is pleasantly surprising. Previous titles in the series have slowly shifted from survival horror to action. It is safe to say there was little in the scares department with the last game and Lost in Nightmares seems to address this. (more…)

  • Portal 2 Announced on new Game Informer Cover

    Hinted at for the past few months, and nearly confirmed through some sneaky updates to the original game, Portal 2 has now been officially confirmed on the newest cover of Game Informer.

    Unlike its predcessor, which took pride of place in The Orange Box in 2007, Portal 2 will be a fully fledged standalone game. With the incredible reception to Valve’s puzzle take on the Half Life universe, a sequel was inevitable, though the prospect of leaving Aperture Science’s labs (Seen in the GI Cover) is interesting.

    Us here at Nukoda are especially excited about playing Portal 2 soon as we’re such fans of Valve’s work thus far but release dates are being kept under wraps for now. Expect a barrage of info as the year continues.

  • Lara’s New Adventure Sheds Tomb Raider Title

    Lara Croft is embarking on yet another adventure in the recently announced ‘Lara Croft and the Guardian of Light’. Naturally this raises the question as to why the Tomb Raider name has been abandoned, presumably left in some musty cave infested with raptors and wolves living in co-existance.

    The series name has been somewhat of a misnomer over it’s several incarnations with Lara taking more trips to landmarks such as Area 51 than in the final resting places of the dead. Could this shedding of tombs be another attempt at rebooting the franchise?

    General Manager of Crystal Dynamics Darrell Gallagher said this new game will be something ‘completely new and very different’ giving weight to the reboot theory. Just pray that this new approach will not be a tacked-on multiplayer mode.

    The game may not be a full retail title as it will be made available via Digital Download this year meaning it will most likely appear on XBLA and PSN. Expect more details after it’s first viewing at GDC next week.

  • Report: Gaming advertising stinks

    A new study released by the Blitz marketing firm today suggests strongly that current video game marketing practices are coming up very short.

    The study focused on the factors that influence the buying decisions of games who play games for at least seven hours a week, dubbed “Avid Gamers” by Blitz. According to the study, it’s these “avid gamers” that most game marketing fails to attract. The study notes that avid gamers actually have the most influence over purchases in households where they are not the primary game buyer.

    In addition, more casual gamers buy based on the opinions of their “Avid Gamer” friends.

    The basic conclusions drawn by the study to boost marketing muscle: Utilize social networking and mobile marketing, show actual gameplay, make websites that are relevant to users and give incentives for registering on those websites (cheats, discounts, etc.). The study also notes that marketers should focus on “what’s new” when marketing sequels. (more…)

  • Sony Acquires LittleBigPlanet Developers Media Molecule

    Media Molecule Studios, developers of the multi-award winning LittleBigPlanet, have today been acquired by Sony Computer Entertainment.  According to Sony’s press release, the acquisition is a strategic move “to secure excellence in game development for current and future PlayStation platforms”, and the move will undoubtedly ensure the future exclusivity of the LittleBigPlanet series to Sony’s consoles.  Exact details of the acquisition have yet to surface, but it is probable that Media Molecule will continue to operate as a separate entity with support from Sony’s studios.

    The multi-million selling LittleBigPlanet appeared as a console exclusive on the PS3 back in October 2008 to critical acclaim, and earned Media Molecule a series of awards including 2 BAFTAs and 8 AIAS Interactive Achievement Awards.  The game was Media Molecule’s first, and its success was one of the highlights of the year for Sony and many PS3 gamers.

     “Since Media Molecule’s inception, we’ve had a uniquely close relationship with Sony” said Alex Evans, co-founder of Media Molecule. “Over the years they have consistently shown their dedication to Creative Gaming and Media Molecule, not only through their support of the company, but their willingness to take risks and embrace our often unusual approach and ideas.”

    The news has already got the gaming world gossiping about who may be next on Sony’s shopping list.  Post your own thoughts, predictions or rumours below!

  • Massive Just Cause 2 Demo This March For PSN and XBL

    Coming soon to PSN and Xbox Live is the Just Cause 2 demo, which will be released on March 4th, 2010. It promises “a massive 35 square miles of the Lautan Lama Desert, a vast expanse of stunning, sun-scorched scenery taking up just one of the many islands in the 400 square miles of the Panau archipelago.”

    Square Enix also states that the demo is “packed with towns, villages, military installations, mountain ranges, missions and more, the demo will feature an astonishing amount of activities for the player… and opportunities for adrenaline-fuelled chaos are limitless.”

    Hunt down and assassinate one of the game’s 50 military colonels; devastate military bases, bio fuel chambers, government infrastructure and more; hijack tuk tuks, military 4×4s, armoured vehicles, mopeds, helicopter gunships, light aircraft, mini vans and numerous other military and civilian vehicles; freefall from desert outcrops or from burning planes at 20,000 feet; and unlock one full, multi-stage mission, traversing the mountains to a heavily fortified government radar station and ending in an unforgettable desert car chase.

    “The Just Cause 2 demo is simply massive and with so much to do, the replay value is enormous,” said Lee Singleton, General Manager of Square Enix London Studios. “It’s easily one of the biggest free roaming demos of all time and for fans of open world games, it’s unmissable.”

    Look out for the Just Cause 2 demo, available March 4th, 2010, on PlayStation®Network, Xbox LIVE® Marketplace and Steam.