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Bad Game Design Invades New York City Ross’ Impressions

World War II first person shooters is arguably the most overused genre in games. This could be the main reason why Turning Point: Fall of Liberty‘s underwhelming gameplay is such a devastating blow. The game’s unique premise had the potential for originality in the onslaught of mediocre WWII titles. Nazi’s, the most overused enemy in videogame history, are the stars of Turning Point. They swoop battle-ready into New York City at the end of WWII as a result of Winsoton Churchill’s death in this alt-history shooter. As a construction worker, it is your job to lead the resistance and save America from pending doom. Sounds interesting, right?

Too bad all the weapons your poor hero is equipped with feel like Fisher Price toys when fired.

We experienced inconvenient issues when navigating the environment, such as our character passing through a gap in an elevator only after repeated tries. The aforementioned elevator was a plain box with bland textures, and fit perfectly with the aesthetic of the entire game world: not a hint of personality.Sound design was flat out boring, to say the graphics were underwhelming would be an understatement, and the peak of the level design consisted of a burning building which collapsed conveniently to form a perfect escape route. The demo (thankfully) concluded with a pixelated explosion of similar graphical quality to Goldeneye 64.

As “that guy from ING Direct” would say, save your money.

Fall of Liberty

Mitch’s Impressions:

Ross hit on nearly every issue I had a problem with. The sub-par shooting mechanics, the painful linearity that is being built around you as you play, and the final explosion did indeed remind me of a pixelated PlayStation era particle effect. I’ll admit that I was pumped when we played what we did – German planes and zeppelins began to flood NYC and rock its world, crumbling skyscrapers in their missile-launching wake. But as soon as the player begins moving, the classic tropes of the FPS come down hard, weighing on you like a ten-ton weight.

The burning skyscraper that waited for me to trigger events by walking into certain switch-points was agonizing. I could stand on top of the skyscraper my character was building and watch every building around me be blown to shreds by color-coded Nazi’s, but my work of art would remain untouched as long as I stayed where I was. Everything in Turning Point relies on you to activate something. It’s a completely canned experience, and you just need to open it. No matter what you do, it’s going to be the same every time, and having to deal with questionable shooting mechanics, sloppy weapons and turtle-slow movement only hampers the already dry and played-out genre. Pass.

 

About the author: Ross Arbour

 

 

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One Comment

  1. Wow that game sounds pretty horrible!

    Again, who gives the “all clear” to release this crap?

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