Ever since Borderlands was released every fan has wanted to do one thing: shut those damn claptraps up. It’s rather fitting then to find that you get to do just that with the final piece of DLC, Claptrap’s New Robot Revolution. Going full circle, the game picks up on the notable ending of the original, the rise of the interplanetary ninja assassin claptrap.
In this particular piece of content, Hyperion programme a claptrap to hunt down the vault hunters, only to be betrayed by their creation, forcing a temporary alliance with those they hunted to deal with their robot problem, all explained in an intro cutscene. And then the game just starts.
Of course the story isn’t developed upon while you play as the little plot there is is sidelined for its intertextual charm and supply of brilliant one liners. And guns.
Complaining about the lack of any story developments for Borderlands though would be like complaining about that weird fiery ball that appears in the sky every day. When you play a game like this you want action and varied landscapes, except that is not the case this time round.
The General Knoxx DLC was a good piece of DLC because it had a fair few places for you to explore that had a different feel to them, largely because of the clean, clear highways that featured predominantly, whilst retaining that wasteland charm.
With the Robot Revolution, however, you’re back to the similar feel of the main game. You start in a junk heap, then go to a junk town then another junk place and another. Visually it’s less than revolutionary, with the few unique places being Tartarus train station or the winding crystal caves.
Likewise there is little in terms of original enemies. There’s your skag-traps, bandit-traps, spiderant-traps etc. Most enemies from the original get a claptrap redesign, which look impressive, and yet they still fight like they normally would which is a missed opportunity for Gearbox.
Of the new enemies you face it is funny to see mohawk claptraps and freedom fighter claptraps donning bandoliers and swarming you but again they fight like bandits.
How the claptraps invade is something that should be commended. As mentioned above the moment you load this piece of DLC you are just thrown in with no explanation on where to go. Naturally you just drift along to find Tannis who sends you on an errand into a bandit filled trash heap. All human, nothing is amiss.
After some stumbling around amidst the waste that you come across a makeshift fort held by Hyperion troops that is being invaded by waves of claptraps, of which you soon become involved in. In essence this is the first real battle of the revolution, fought with guerilla tactics, which is followed by the land being taken over by claptraps.
After you leave the dump, a trip back finds a newly erected statue with newly assimilated, borg-esque, robot bandits roaming the scrapheaps. It’s the subtlety that impresses.
For such interesting set pieces like that it is disappointing that the bosses aren’t all that. What you face are rehashed claptrap versions of prior bosses you have faced, which gets a little too repetitive.
It’s a shame as the one original boss you encounter is excellent and makes me wonder if this whole idea of Claptrap’s rebelling could have meant a range of new robotic monsters and bosses to meet.
But any fan of the game will care about the one important thing in life, loot, and here it excels. Boss fights are rewarded with excessive amounts of loot, so much in fact that I found myself having to do two full trips to the store just to pick up more stuff.
Equally fans and non-fans should be pleased with the recurring humour, especially the claptrap motivational broadcasts with references to other games (“Is a claptrap not entitled to the oil from his brow”) to Microsoft taunts ([upon dying] ”I see three bright flashing lights”) and the obligatory Che Guevara references. This lines do seem to repeat a fair bit however, so they can get a little irritating.
On a final note, the few fans of repetitive grinding, as seen previously with the Braaainnsss quest line, will be happy to know that if they really want 50G gamerscore then all they have to do is harvest hundreds of claptrap ‘organs’.
Claptrap’s New Robot Revolution is an interesting way to end the DLC. It has the trademark humour, lots of loot filled containers, more quests and areas to explore and wraps up everything nicely, ending where it all started.
In comparison to the other DLCs this ranks on a par with the Zombie Island of Dr Ned and just below Knoxx (and Mad Moxxi doesn’t exist as far as I’m concerned).
Still it might be worth holding back on buying this pack right now as Gearbox have not released the level cap patch yet.
Currently it is scheduled for a release ‘”sometime in October” according to their twitter, which will allow players to reach the fabled level 69. When the patch does come out though then this is a piece of content that is well worth playing if you can stomach excessive amounts of claptraps, all for 800 MSP or £6.29.