Desperate Escape is the content I hate to love. The previous content, Lost in Nightmares, took a step back to the roots of survival horror leaving me both happy at this attempt at change and sad that there was something lacking. In some ways Desperate Escape is similar to it’s predecessor: it lasts less than two hours; it [...]
Continue reading...Monday, September 8, 2008
Simplicity doesn’t always breed the best gameplay, but in the case of Star Wars: The Clone Wars, the stylus-only controls make for accessible action in the vein of Ninja Gaiden: Dragon Sword. Similarly, the most recent Legend of Zelda title for the DS also featured movement/attacks using exclusively the touch screen. Clone Wars uses this [...]
Continue reading...Thursday, September 4, 2008
On the show floor of the Penny Arcade Expo, I was guided through a 15 minute demo of Rise of the Argonauts which showcased both the combat and story elements of the Greek action game; though the game is supposed to feature a robust integration of role-playing upgrades, I didn’t get to check those out, [...]
Continue reading...Tuesday, August 19, 2008
It’s always good to see quality titles when a gaming platform first launches. When the Xbox Live Arcade for Xbox 360 took off, Geometry Wars led the charge, and the similarly addictive Radius looks to be using its fast paced action-puzzle originality to do the same for Apple’s iPhone. Radius makes use [...]
Continue reading...Tuesday, August 12, 2008
Electronic Arts has announced a new puzzle/adventure game that is being developed for the DS, slated for release early in 2009. Titled Henry Hatsworth in the Puzzling Adventure, it looks to bring some unique aspects as it combines platforming adventure elements along with puzzle solving. Both screens of the DS will be utilized: one for [...]
Continue reading...Saturday, July 5, 2008
With the immense popularity of Dragonball Z in the west, it’s a wonder if anyone remembers the series’ roots in the original Dragonball manga. Goku, the franchise’s spiky-haired protagonist, was less a galactic hero and more of a monkey-tailed child. Less fond of Ki energy and mammoth fireball attacks, the bo-staff wielding kid still saw [...]
Continue reading...Saturday, June 28, 2008
Blizzard, after much speculation, finally confirmed Diablo III at their Worldwide Invitational event in Paris today. The last week or so saw an evolving splash page at Blizzard.com, as it changed from a solid surface to an icy-donut, prominently featuring glowing runes surrounding ominous glowing eyes. The resulting revelation was a fiery face. Fantastic. The game will [...]
Continue reading...Tuesday, June 3, 2008
Not unlike the films it’s based on, The Bourne Conspiracy is incoherent, repetitious and spectacularly violent. With an amnesia-fueled plot, players take control of secret agent and super assassin, Jason Bourne in, a game that maintains the fast paced action and cinematic elements of the Bourne films to create a fun atmosphere in which to [...]
Continue reading...Tuesday, March 25, 2008
South Peak Games and TopWare Interactive have come together in hopes of releasing what might be the most badass game ever created in late 2008 with X-Blades, a third-person fantasy hack-’n'-slasher. The teams plan on “redefining” the genre with a Devil May Cry-like combination of guns, magic, and pounding the ever living snot out of [...]
Continue reading...Tuesday, March 25, 2008
Though the game boasts a familiarFable feel, Viking: Battle for Asgard only surpasses it in some regards. From the start of its nonsensical resurrection story to the hellishly frustrating finale, the 20-30 hours of slicing demonic blue baddies never really gets old. The combat is repetitious, but progressive upgrades help ease the frustration of tapping [...]
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Wednesday, March 10, 2010
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