If there’s one game with a lot to prove this holiday, it’s Saints Row 2. The original Saints Row was widely accepted as a quality title — even branded by some in its pre-release hype as a “GTA-killer” –- but pop it in your disc drive now, a year or two after the wake [...]
Continue reading...Tuesday, September 9, 2008
PAX 08 Ken Levine Keynote Courtesy of GameVideos, the Ken Levine keynote from the Penny Arcade Expo is available for your watching. Since it’s mandatory viewing, we won’t waste time telling you to bask in the 32 minutes of nerdish hilarity. So we’ll just go now.
Continue reading...Monday, September 8, 2008
There’s something you need to know about Baja: Edge of Control. Before considering purchase, you need to know that it is wickedly tough to get the hang of, and that this game will absolutely kick your ass as you swoop and spin across the hilly, winding desert tracks. But that’s just the catch. Almost everything else [...]
Continue reading...Thursday, September 4, 2008
Dead Space is about serious, mutated crap hitting the fan, in space. There are no shortage of things gone wrong, and the entire demo level we saw (about halfway through the game) was varying tones of brown. Granted, the textures are alright, and a propriety engine built at Redwood Shores and Havok physics are at [...]
Continue reading...Thursday, September 4, 2008
At the first public showing of The New Xbox Experience – the brand new update that will completely nuke what you currently know as the Dashboard – Larry “Major Nelson” Hryb informed anxious attendees that we’d see the mandatory online update at some point in the fall. “There’s no decided date,” Hryb laughed with a subtle [...]
Continue reading...Thursday, September 4, 2008
On the show floor of the Penny Arcade Expo, I was guided through a 15 minute demo of Rise of the Argonauts which showcased both the combat and story elements of the Greek action game; though the game is supposed to feature a robust integration of role-playing upgrades, I didn’t get to check those out, [...]
Continue reading...Wednesday, September 3, 2008
I was impressed, to say the least, by Resistance Retribution when I finally laid hands on it this week. The graphically impressive third person shooter feels like a smoothed out sci-fi version of the Bend developed Syphon Filter PSP games – funny, being that that’s exactly what it is. And when I say ‘smoothed out’ I [...]
Continue reading...Tuesday, September 2, 2008
When the gameplay presentation for the upcoming Prince of Persia concludes, and the Ubisoft demonstrator is prepped to leave the stage, he announces that Far Cry 2 is coming up next, and that it’s “the most ambitious game ever made.” Bold words from a man who just presented a game worthy of that publicity. It’s not [...]
Continue reading...Tuesday, September 2, 2008
This game is beautiful – absolutely, positively, undeniably beautiful. All-star team Ubisoft Montreal took the reins after Crytek switched sides and developed Crysis for Electronic Arts, and we’re not remotely worried. Ubisoft has built a new engine called the Dunia engine, and it’s simply hot. If you’re a graphics nut, look no further. We saw a [...]
Continue reading...Monday, September 1, 2008
Stoked might have some stiff competition with Ubisoft’s Shaun White Snowboarding this holiday season, but it’s a different breed of underdog. It’s bizarre how similar both games sound to each other, and while Shaun White’s titular title has the clear visual advantage (it’s running on the Assassin’s Creed engine) the Absinthe Film sponsored Stoked has [...]
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Saturday, September 13, 2008
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