Rainbow Six Vegas‘ first 2007 map pack left a pretty sour taste in gamers mouths, as the ten dollar offering wasn’t particularly priced as well as they could be, especially when the content consisted of three maps. Still, the game was such a smashing success, folks paid for it, and loved it. Later, Ubisoft threw [...]
Xbox Live still down for Maintenance. Standby.
As Major Nelson noted this week, Xbox Live would be seeing some downtime earlier this morning. The service is still offline, however, creating panic in many a shut-in, school skipping seventh grader, and news writers with nothing to do before going to their full time job. Until the service is online, we suggest you go [...]
Playstation Store Redesign Details
As we mentioned a couple weeks ago, the new PSN store will be going live on April 15th but the European store will be delayed until April 17th. A new bunch of content is also being added for the new store such as: Metal Gear Online Premiere Beta Warhawk: Operation Broken Mirror expansion Lair “Diabolical [...]
Xbox.com gets My Xbox upgrade
Click me In a Spring Cleaning effort, Microsoft’s Xbox.com website section, My Xbox, has been upgraded to look cleaner and make navigation easier for its users. While accessing your current games list is more of a chore than selecting from the previous list – it’s now a scrolling image cycle, making it a pain to [...]
Burnout Paradise Demo Expands
If you have been enjoying the amazing Burnout Paradise demo available from the PlaystationStore, then you will be happy to find out that it has been expanded. If you press the d-pad in game, you will now find you can play up to 8 players online on a total of 13 new freeburn challenges. [...]
More Maps, Modes for Team Fortress 2 Than You Think…
If you get a chance listen to Major Nelson’s most recent Blogcast you’ll catch a 20 minute interview with Valve’s Robin Walker. Valve, responsible for The Orange Box, addressed the lag issue on the Xbox 360 that has been so pertinent lately. The title update that should repair the game-ruining problem with struggling latencies should [...]
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