Tag Archive | "XBLA"

Age of Booty coming in October

Monday, September 29, 2008

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Some XBLA and PSN titles seem to get tonnes of coverage months before their release, and while Age of Booty has been known about for a while, it’s surprising that it’s coming out in a few weeks. Good news that it looks great then. You take command of a pirate ship, and your mission is to [...]

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GC 08: Banjo-Kazooie Pre-order Bonus Revealed

Wednesday, August 20, 2008

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When Rare’s long awaited Banjo-Kazooie sequel was finally unveiled earlier this year, many gamers were left asking, “Where’s the platforming?” While Banjo-Kazooie: Nuts and Bolts looked gorgeous, and its new vehicle construction mechanic was intriguing, actual footage or screens of the fabled bear and bird duo hopping around on their own two feet was scarce. And yes, [...]

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Castle Crashers to Cost 1200 Microsoft Points

Thursday, August 14, 2008

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It’s official. The Behemoth artist Dan Paladin has announced that the developer’s upcoming multiplayer beat-em-up RPG will cost gamers 1200 Microsoft Points when it hits Xbox Live Arcade on the 27th of this month. For those of you keeping count, that puts Castle Crashers at the same price as Braid, XBLA’s other big August exclusive. This [...]

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Braid, Reviewed [XBLA]

Tuesday, August 5, 2008

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Braid is breathtaking. This isn’t hyperbole, exaggeration, or any kind of overstatement. You’ll undoubtedly be audibly wowed by the initial, and final scene, as well as everything in between. One of this Xbox Live Arcade title’s less appealing features, however, is the mundane platforming that makes up the entirety of the short-lived adventure. But with [...]

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Xbox Live Arcade Wednesday: Braid

Tuesday, August 5, 2008

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As a game, Braid is deceptively simple. The tutorial level offers basic platforming elements from the 8-bit era, complete with head-boppin’ baddies to kill them, platform jumping and ladder climbing. The twist, however, makes the game more Prince of Persia than Donkey Kong, as rewinding time in various aspects - from duplicating yourself, rewinding with [...]

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E308: MegaMan 9 Screenshots and Info

Tuesday, July 15, 2008

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  MegaMan 9, the next instalment in the hugely popular franchise, is coming to all three consoles this Fall. Showing new screenshots at E3 today, Capcom have gone back to MegaMan’s roots by taking the graphics from the NES and making a new experience around them. This drastic step back for the series could be the best move [...]

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E308: Banjo Kazooie (N64) Coming to XBLA

Tuesday, July 15, 2008

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While no solid release date was confirmed — actually, not much was, as it was a pretty off-hand comment– the dudes and ladies at Rare have confirmed that the original Nintendo 64 incarnation of Banjo Kazooie is coming to Xbox Live Arcade later this year. During their presentation for the latest 360 version, which is surprisingly [...]

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‘1942: Joint Strike’ Release Date Announced

Wednesday, July 9, 2008

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Capcom detailed the release date(s) of its upcoming revamp of its classic WWII-era shooter, 1942: Joint Strike. The airplane blastin’ redux can be purchased on July 23rd on the Xbox Live Arcade, presumably for 800 MS Points ($10), and on the PlayStation Network the following day at a similar price. Capcom’s upcoming re-makes/re-imaginings of their classic [...]

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XBLA Flavoured Incentive for Preordering Fable II

Monday, July 7, 2008

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Those few, and by few I mean thousands of people who are eagerly awaiting the sequel to the critically acclaimed Fable, will most likely be clawing to get their hands on the game. To answer this, Microsoft is giving people who preorder the game a great incentive, a game itself, in order to get people on [...]

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SoulCalibur, Reviewed [XBLA]

Tuesday, July 1, 2008

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With SoulCalibur IV coming so soon, it seems like a smart idea for Namco to dish out a classic version of its revered fighter, but despite how well the original SoulCalibur holds up almost a decade later, it feels like an awkward release. With no online play or widescreen support, and everything unlocked “out-of-the-box”, it’s a [...]

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